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Wings 3D Primer Page 4 Character Creation in Wings 3D (Aug 2004) Step 6: Auto UV
Once you're done with that, it would be a good idea to set where you want your seams to be at. I usually put it where the audience won't see it most. For example, the legs will have it on the side towards the midline. Select the needed edges and Right-click > Mark Edges for Cut. This will create a green line.
Are you ready? Remember there's no turning back. No amount of saving will save you! Right-Click > Continue > Folding to break the shells out!
Goodness gracious, Aunt Sabelle exclaimed! Not to worry, there were some errors. But they can be fixed with a pseudo-planar mapping trick. But first go ahead and try and make it look as pretty as you can. Scale, rotate, move, arrange the UV shells. A suggestion for your digestion is to move the error shells out of the map so you don't get confused. Anyway, let's consider the error with the glove in the follow pic.
Rasp! Looks like it was unfolded without a marked cut. No worries, though. Someone wrote a sweet "Snap Image" tool which may just save our behinds. Execute Snap mode via the Tools > Snap Image; this functions like a camera planar map. So you can select the top part of the glove, adjust the camera angle and Right-click > Snap Image. You can break your shells up this way.
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