Wings 3D Primer Page 3

Character Creation in Wings 3D (Aug 2004)

Step 4: Bridging the Gap
Combining separate meshes in Wings 3D is done by Bridging faces. One thing to keep in mind is that the faces should have the same number of vertices! So you'll need to cut edges appropriately.

One vertex to 8!

Select the two faces you wish to combine the two pieces with. Right-Click > Bridge the two meshes.

Bridged

Repeat until you have joined all the needed parts. At this point you'll have made the basic shape of the model and are ready to add details.

Half of Baseshape

Step 5: Mirror Mirror!
Now that you have the base shape, you are ready to create a Mirror and refine your model till kingdom come. Select the face along which you'll create a Mirror. Make sure it's flat; Right-click and Flatten along the correct axis. Then go to Tools > Virtual Mirror > Create; essentially you have replicated the other side and now any changes will be reflected on both sides. This lets you have a bigger picture yet modify only one side.

Flatten this big face! Splat!

You may perhaps want to further modify the model to remove some of the symmetry. You could Freeze the mirror and go ahead. Or you could do it after you have laid out the UV Map. This way you only need to map one side and upon Mirroring, the UVs for the other side are laid out for you. Whatever your choice, it's time for UV Mapping

Rachel is here!

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