Wings 3D Primer Page 2

Character Creation in Wings 3D (Aug 2004)

Step 3: Start Modeling!
Smile! You look fabulous!! ~~~ Not that kind of modeling!
Rachel can be broken into cylinders and spheres. So go ahead and add a cylinder by Right-clicking the viewport and selecting the Cylinder option box. Set the sections to "8" and click OK. Voila! A cylinder sitting around doing nothing. Now listen up! We could extrude or bump the bottom/top face to create subdivisions, but now would be a good time to introduce you to the Number keys in Edge mode. Switch to Edge Mode and select the side edges of the cylinder.

Edge

Now pressing a number key will cut the edges into that many sections. Let's make 8 sections. Press 8! This will add 7 vertices to each edge; next, press C to Connect the vertices. This is essentially how you'd perform a slice. Selecting two edges and pressing C will automatically cut once and connect the vertices.

Slice and Dice! Cut.

Scale the cylinder out. We'll make a leg out of it. Start tweaking it by moving, scaling and rotating components. Press SPACE to deselect the current selection. You may also use the tweak mode under the tools menu. Add some detail by using a combination of commands like extrude and bevel. One cool feature of Wings is the Edge Loop selection. Select an edge and press L and it will select the ring of edges. You can now extrude it by Right-clicking and selecting Extrude from the menu.

Base Leg

Go ahead and create cylinders for the torso and arm, spheres for the chest, cubes for the hand, etc. Modify each piece (remember to hide/lock what you don't need) and get them ready for the combination!

Mieces to Pieces

Let's our models combine! Proceed!