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Wings 3D Primer Page 1
Character Creation in Wings 3D (Aug 2004)
Step 1: Be Prepared!
Assuming that you already have Wings 3D installed and functioning properly, there
are a few things about it you'll need to know before getting started.
First, Wings 3D geometry cannot exist with holes or planes; you'll need to assign
the "_hole_" material to remove polygons to creates holes and planes. Second,
Wings 3D is a contextual "Action-Confirm" tool; this means that you when you perform an action
(like "Rotate), you will be in that action state until you "Accept" by Left-Clicking
or "Cancel" by Right-clicking. Third, Wings 3D has 4 main modes -- Vertex, Edge, Face
and Body. Each of these modes are sort of their own universe, with a unique set of menus
and options. Shortcuts in one mode will not work in the other unless set to do so.
Last, I'm not a Wings 3D guru; tread forth at your own risk.

Step 2: Set up the scene
Some people model "Ratner" style, others use the "Steed" technique; I use the
Ant
style of modeling. Why do I call them "styles"? It sounds cool, like a martial
art discipline! Oh? You don't think so? Fine...
Anyway, Ant modeling involves breaking your concept art into simple primitives.
You create these simple pieces in 3D and alter/tweak the geometry pieces by piece
and merge them together to create the base shape. Then you go ahead and define
the details. For this tutorial, I am borrowing some concept art of
David Kwan's original character,
Rachel from his animation Foxgirl.

Using your favorite 2D editing program, split your concept art poses for each view.
I will be using just the Front and Side views. Right-click the Viewport
and click Image Plane option to add an Image Plane. You may need to rotate the Image Plane;
do so by selecting it and Right-Click > Rotate > Y. Press Shift to constrain rotation
and Left-Click to accept the rotational change. Right-click to cancel. Add all your reference
images this way. You may also scale your Image Planes; once you have them like you want them,
be sure to lock them by clicking Select > Lock Unselected.
To switch views in the viewport, the buttons are X, Y, Z. Use Shift +
X, Y, Z to see the views in the opposide direction. You may set up multiple viewports by
clicking Window > New Geometry Window. Right-click the Viewport title to Fit the
window or input a Size or hide the toolbar. Customize!
P.S. I'm fairly used to Maya's interface and I set Wings up to resemble it. You can download
my Preference file and insert it in the "Application Data >
Wings3D" directory, to use my custom settings or make one of your own.
Ain't nuthin like a Custom Wing. Next!
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