Active Sword Page 1

Simple Collisions (Aug 2003)

Step 1: Set it Up!
Assemble your props and actors. You can make simple dummy objects if you wish. I put in my Taolance and three Craper victims.

Set up

Step 2: Add Particles!
Switch to an orthographic view (top, side or front depending on your model) such that you can see both edges of your blade. Now select the Particle Tool by going to Particles > Particle Tool and outline the blade with particles. More particles means that the object will bleed more.

Select the particle tool... ...and dot along the blade edges

For sake of visibility and clarification, change render attributes of the particle. Do this by selecting the particle and going to the Attribute Editor, go to the particleShape node, look for Render Attributes (normally above Render Stats) and change the Particle Render type. I set mine to Spheres. Click on Add Attributes For "Current Render Type" and mess with the various settings till you get what you want.

Step 3: Duplicate Particles!
At this point, duplicate the particles. Move them a little and change their Particle Render Type so you can differentiate between the two sets of particles. I set them to Blobby Surfaces.

Duplicate particles

Yeah, well, this is all fun and games...